We all know skillpoints are usually plentiful, but when you play hardcore you should have a full ten points in endurance, and still maintain respectable amounts of agility (should be 10), strength, and perception.
Fallout 2 New Reno Arms Basement
Intelligence will likely be suffering from this, and therefore your skills will aswell. One good way to help this is to become a book worm. Don't put points in skills that can be raised by books - you will be glad when you can raise those untagged doctor, speech or lockpick and still be able to heal yourself, be able to spot encounters on the map (and therefore choose not to be raped by the really dangerous ones), repair machines and use those computer thingies.
So here we compile a list of known books.
Books raise a skill by a number depending on your current skill level, ranging from 6-7 at low skill levels (20-30%) to 1-2 (70-90%). You get twice that amount if the skill is tagged. This stops at 91% (or 92% if you raise a tagged skill from 90%). Reading a book takes from 1 to 10 hours depending on your Intelligence (i.e. 11-IN).
Hello, and welcome to 'Fallout: New California,' a countrysim based on Interplay's 1998 game, Fallout 2. This is my first time running a game on this forum. Turn 1 - July 2242 Turn 2 - August 2242 Rules and Game Mechanics The game is a. For Fallout 2 on the PC, a GameFAQs message board topic titled 'new reno arms'. Fallout 2 New Reno Arms Easter Egg; Fallout 2 New Reno Arms; Fallout 2 New Reno Arms Easter Egg. Fallout 2 Easter Eggs. Beat the entire game and go back to New Reno 2. Go too the drunk ministers church and talk to him. If you head along the side of New Reno Arms you will find a door (Not the main one to the building) it will be locked.
Find a way into the Sierra Army Base is a Fallout 2 side quest. 1 Walkthrough 2 Entering Sierra Army Depot 2.1 Level 1 2.2 Level 2 3 Notes Orville Wright wants an edge on the other New Reno families; is his edge edgier? It better be, because they all think they have edges too. And for the most part, their edge is you. He tells you of an abandoned military base. There are two ways to get the.
Which books raise which skills?
- Guns and Bullets - Small Guns
- Deans Electronics - Repair
- Scout Handbook - Outdoorsman
- Big Book of Science - Science (duh)
- First Aid Book - First Aid (hurrrrr)
- Not all areas are included, just add them if you find knowledge about books in them. If you are unsure of where in the list to add the new area, please refer to the alphabet.
Gecko[edit | edit source]
Big Book of Science: Acquire some science goodness from the bookshelves in the manager's office (Harold's house).
Deans Electronics: North part of Gecko, in western part of Skeet's repair shop. Loot ahoy!
Klamath[edit | edit source]
Guns and Bullets: As you enter Klamath, follow the street past the Buckner house. You'll see a small field of corn, with a house immediately south of it. Head on in and check the bookcase. You'll find some minor valuables and a Guns & Ammo magazine.
Scout Handbook: One of the kids in Trapper Town (eastern part of Klamath) has a Scout Handbook. Steal it from him/her, nothing bad happens if you get cought trying.
Outdoorsman Upgrade: Talk to Smiley after you rescue him from the Caves.
Unarmed and Melee Upgrade: Talk to John Sullivan and play along with his joke, then say he's pulling your leg. This man gives you a 10% upgrade no matter your skill level (no more than 300%, of course). This makes him great for getting from 140 to 150 instead of spending lots of skill points.
Military Base[edit | edit source]
![Fallout 2 New Reno Arms Fallout 2 New Reno Arms](/uploads/1/1/8/7/118796433/142576303.jpg)
Deans Electronics: Outside of the base, southernmost tent. It's just lying around on the floor there. Beware wolves.
Deans Electronics: Another one, also on the outside of the base. North western tent.
Modoc[edit | edit source]
First Aid Book: The bookcase behind Grisham.
Guns and Bullets: Go out east of Grisham's house, into the outhouse. There's a Small Guns book next to the toilet.
New Reno[edit | edit source]
Deans Electronics: Back room of New Reno Arms (in the western-most part of New Reno) can be entered if you have a bit of lockpicking skills. You can also blast it open with a bomb. There are major amounts of good loot here, as well as a wonderful blue book.
Guns and Bullets: The other back room in New Reno Arms, but you'll either have to kill the owner or sneak past the dogs. It's in one of the smaller bookcases that a dog stands in front of.
Deans Electronics: In Boss Salvatore's room, north side, in a bookcase.
Scout Handbook: Renesco has one, barter for it.
Prizefighter: Becoming a prize fighter will give you a slight bonus to unarmed, and each match will increase your resistance to normal damage by giving you 3 soak and 1% immunity per fight. The damage resistance is more than worth it. You can play five matches in all if you lose one of them (easily done by kicking the masticator when you meet him).
Redding[edit | edit source]
Scout Handbook: In an abandoned building on the easternmost map, south side, on a bookcase. This map is most easily recognizable as Frog Morton's hideout's map. There's lots of mutated rats around.
Scout Handbook: In the Kokoweef mine headquarters, in a bookshelf in the first room.
Scout Handbook: Mines area, western part of town. A bookshelf in a house to the south west. There'll be traps and enemies here if you have the Frog Morton quest, mutated animals unless you've killed them already.
Scout Handbook: Malamute Saloon, in a modern-looking bookcase in the back.
Guns and Bullets: Mayor Ascorti's office in the back of the casino (enter through the Wanamingo Mine).
![New New](/uploads/1/1/8/7/118796433/255927850.jpg)
San Fran[edit | edit source]
Vendor: The shop to the left as you pass the main archway sells many, many books. Careful of the 'Chemistry Journals', however, which are totally useless (used only in Fallout 1) and look like Big Book of Science. 'Power Armor Manual' is also useless.
Sierra Army Depot[edit | edit source]
Unarmed Upgrade: Use each punching bag for a total bonus of +10% in Unarmed, or +8% if you have that skill tagged. There is controversy over whether or not you actually get more if the skill is untagged. Confirmation is required. It's a free unarmed upgrade, at any rate.
2 First Aid Books: First floor, room as far South-East as you can get, in a desk.
Guns and Bullets: First floor, barracks locker.
2x Big Book of Science, 1x Deans Electronics, 1x First Aid Book: Third floor, room to the South-East
Deans Electronics: Third floor, room as far to the North-West as you can get.
The Den[edit | edit source]
Guns and Bullets: Get the Guns n Ammo book from the house in which Lara's gang is holed up in.
Vault City[edit | edit source]
Vendor: The main amenities office will sell you books to increase your repair and science skills. This man restocks ever 3-5 days, and will probably be your primary resource for books throughout the midgame.
Free: Go into the information center, talk to the guy there and tell him you like the solidity of a book in your hands. You will get books to increase your repair and science skills if your intelligence is high enough. If it isn't, using mentats is an option.
Scout Handbook: Get down into the vault, to the storage level. In one of these rooms you will find the yellow book we love so much. It's behind a locked door.
Big Book of Science: Same as the Scout Handbook above. This one's behind a door unlocked by default.
First Aid Book: This one is in the lowest level of the vault in the room with lots of lockers, the door to the room is locked.
Back to Fallout 2.
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New Reno map, in-game graphic.
- 3Points of interest
- 3.1South side
- 3.2Center of the city
- 3.4West side
- 3.5East side
Description
The smallest little city in the world... the city that rose from the remains of Reno, located in western Nevada. It is known for its overabundance of casinos, alcohol, drugs and prostitution.”
New Reno is a city of crime and debauchery. Every street is crowded with whores, gamblers, junkies, drug lords and other various kind of scums. You won't find any government here, no town major, magistrate or anything of those sort, the only thing keeping the town away from total anarchy are 4 grand families whose members together rule the town, of course though they constantly clash with each other. Each visitors to the town should know the names of 4 ruling families: Salvators, Mordino, Bishop and Wright. Remember that New Reno is completely unprotected so stay on watch whenever you go. Alongside with San Francisco this town is having the most often updated NPCs shopkeepers that will offer a lot of different stuff to any wastelander. Reno is a host for quite a few automatic events : Grand Drugs Sellout, Grand Ammo Sellout, Wright's Family Weapon Buyout and what most interesting - the Gang War Event (Visit living world project section for more information about those events). New Reno is also the only town in which you can start a PvP Challenge. Crafters will find here two profession teaching NPCs. The Gunsmith level 3 (Alegernon) as well as level 3 Chemist teacher (Renesco). It seems that only thing missing here as for 2015 and session 3 goes is the lack of quests and lack of active town control module.
Town maps
New Reno is divided into 5 main maps. There are also a lot separate maps for the casino sublevels and such.
- South side.
- Desperado Casino - Basement.
- Desperado Casino - Level 1.
- Center of the city.
- Shark Club - Basement.
- Shark Club - Level 1.
- Shark Club - Level 2.
- Salvator's Bare - Upstairs.
- Gas station.
- West side.
- New Reno Arm's Basement.
- East side.
- Wright Distillery's Basement.
Points of interest
South side
- 1 - Desperado's bartender. He only offers drinks and caps.
- 2 - Small Jesus Mordino. NPC giving out reward for finishing Gang War event.
Desperado Casino - Basement.
Nope, it's empty!
Desperado Casino - Level 1.
- 1 - Big Jezus Mordino. A Boss of Mordino familly, you can talk to him in order to response to PvP Challenge.
Center of the city
- 1 - Shark Club bartender. Unlike the one working at Desperado's, this one knows what wastelanders need. You can find guns, ammunition and caps when trading with him.
- 2 - Salvatore's bartender. He offers the same crap as the one in Desperado's.
Shark Club - Basement
Nope, it's empty!
Shark Club - Level 1
Nope, it's empty!
Shark Club - Level 2
- 1 - Bishop. A Boss of his own family, you can talk to him in order to response to PvP Challenge.
Salvator's Bar - Upstairs
- 1 - Louis Salvatore. A Boss of Salvatore family, you can talk to him in order to start PvP Challenge.
Gas station
- 1 - T-Ray. He sells cars, just like his cousin in the Hub. He can also sell you blank keys.
West side
- 1 - Renesco. The local dealer... I mean 'pharmacist'. He offers drugs. He can also teach you the level 3 chemist profession.
- 2 - Eldridge. 'New Reno Arms' shop owner specialized in weapons and ammunition.
- 3 - The Workbench location.
- 4 - Stairs leading to a basement where Algernon resides (he's a level 3 gunsmith teacher.)
New Reno Arm's Basement
Reno New 2
- 4 - Algernon , a level 3 gunsmith teacher.
East side
- 1 - Chris Wright. NPC that is buying up stuff as a representative of Wright's Family during a buyout event.
- 2 - Orville Wright. A Boss of Wright family, you can talk to him in order to response to PvP Challenge.
Wright Distillery's Basement
Nope, it's empty!
Trivia
- Due to this place having good shops its one of favorite place for player killer to lurk. Wastelander named Racker is famous (or rather infamous) for camping here sometimes for hours or longer.
- During end of Season 2 devs had planted 3 footlockers spawning awesome items in the west side of this town. This decision turned this place into miniature battlefield. Similar mechanism is also functioning on server called Reloaded. Currently in FOnline 2 those lockers are removed though, as they were placed only temporary.
- In 2238, the spiritual processor of FOnline 2 this place was the favorite small PvP zone. If you had nothing better to do and wanted to shoot someone you were coming to New Reno.
- In Fallout 2 this was definitely the most awesome of all towns. There were so much things you could had done here. Plenty of quests and NPCs. I wish that one day FOnline 2 will have as much things to do here as it was in Fallout 2.
Fonline 2 Locations: | ||
---|---|---|
Towns: | * Boneyard * Broken Hills * The Den * Gecko * Junktown * Klamath * Modoc * New Reno * Redding * San Francisco * Shady Sands * The Hub * Vault City | |
Dungeons: | * Ares * Toxic Caves * Vault 15 * Sierra Army Depot * Warehouse * Necropolis * Vault 12 * The Glow * Tanker's Holds * Mariposa Military Base * Cathedral | |
Others: | * Caravan Depot * Brotherhood of Steel HQ * Navarro * Gas Station * Alcatraz * Unknow Residence * RocketBall |
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